This lavishly illustrated volume is a comprehensive history of the Seven Kingdoms, providing vividly constructed accounts of the epic battles, bitter rivalries, and daring rebellions that lead to the events of A Song of Ice and Fire and HBO’s Game of Thrones. In a collaboration that’s been years in the making, Martin has teamed with Elio M. García, Jr., and Linda Antonsson, the founders of the renowned fan site Westeros.org—perhaps the only people who know this world almost as well as its visionary creator.
In a workplace where some humans will eventually achieve immense power and centuries of extra lifespan, office politics can be vicious beyond belief. Then, for no reason she can see, she becomes the target of repeated, apparently random violent attacks, escaping injury each time through increasingly improbable circumstances. However, there’s apparently more to Linnet Ellery than a little old-money human privilege. More than even she knows. And as she comes to understand this, she’s going to shake up the system like you wouldn’t believe….
When you play one of Dagmar’s online games, you can’t just shut down the computer and walk away. The games pursue you into real life: you start getting emails and phone calls from fictional characters, perfect strangers ask you to help solve their problems, and sometimes you’re asked to volunteer for a mission to discover a vital clue.
When career criminal Jack Dempster gets caught and put away for five years in prison, he finds time to seriously reconsider his chosen line of work. Before he can make any serious decision, some old acquaintances track him down with a proposal. They want him to go to Santa Fe, New Mexico. With the help of an inside man, he’s to lead a small group of professionals on a daring robbery of the El Dorado Hotel, one of the finest, and most secure establishments in the Southwest.
While most of the world has drowned beneath the sudden rising waters of a climate apocalypse, Dinétah (formerly the Navajo reservation) has been reborn. The gods and heroes of legend walk the land, but so do monsters.
This is the fourth book by the award-winning science-fiction and fantasy artist Stephan Martiniere. Following his previous books, Trajectory showcases Stephan’s phenomenal artistic range and skills in a stunning new visionary collection of book covers, animation illustrations, video game designs, and theme park concepts.
Haviland Tuf is an honest space-trader who likes cats. So how is it that, in competition with the worst villains the universe has to offer, he’s become the proud owner of a seedship, the last remnant of Earth’s legendary Ecological Engineering Corps? Never mind; just be thankful that the most powerful weapon in human space is in good hands—hands which now have the godlike ability to control the genetic material of thousands of outlandish creatures.
Disarmed of falsehood, he was left only with the awful truth: John Hodgman is an older white male monster with bad facial hair, wandering like a privileged Sasquatch through three wildernesses: the hills of Western Massachusetts where he spent much of his youth; the painful beaches of Maine that want to kill him (and some day will); and the metaphoric haunted forest of middle age that connects them.
Following his previous books, Quantum Dreams and Quantumscapes,Velocity is a stunning new visionary collection of sci-fi book cover paintings, commercial and film art, video game designs, and never before-seen artwork from the fantastic imagination of acclaimed artist Stephan Martiniere.
Time-traveler Claire Randall returns to her own time, pregnant and weary, and resumes her life, but her memories of her eighteenth-century Scottish lover, Jamie Fraser, will not die, leading her to a desperate decision to return to him.