Just when it seemed the book had closed on the Spiderwick Chronicles, a new chapter begins far from the old-fashioned charm of New England. Under the hot Florida sun, Nick Vargas and his annoying new stepsister, Laurie, stumble upon the faerie world. A nixie asks for their help to save her sisters and before they know it, Nick and Laurie are outrunning giants, negotiating with mermaids, and battling a monster that’s bigger than they’d ever imagined!
When we think of vampires, instantly the image arises: fangs sunk deep into the throat of the victim. But bloodsucking is merely one form of vampirism. For this brilliantly original anthology, Ellen Datlow has commissioned stories from many of the most powerfully dark voices in contemporary horror, who conjure tales of vampirism that will chill readers to the marrow
In The Book of Swords, acclaimed editor and bestselling author Gardner Dozois presents an all-new anthology of original epic tales by a stellar cast of award-winning modern masters—many of them set in their authors’ best-loved worlds. Join today’s finest tellers of fantastic tales on action-packed journeys into the outer realms of dark enchantment and intrepid derring-do, featuring a stunning assortment of fearless swordsmen and warrior women who face down danger and death at every turn with courage, cunning, and cold steel.
Linnet Ellery, a human lawyer working for a vampire law firm, to serve as arbitrator. Linnet discovers that there are sinister forces at work in Tinsel Town determined to shatter the fragile peace between elves, vampires, werewolves, and humans. Someone has been coercing famous elven actors into committing sudden and terrible acts of violence against humans in a series of tragedies that could turn the tide of public opinion against all the supernatural Powers.
So forget everything you know — or think you know — about sprites, and listen to the experts from the International Sprite League as they, with the assistance of the creative team that brought you the bestselling Spiderwick Chronicles, provide a resource that will prove to be as essential for the novice sprite keeper as a strong cage and eyes in the back of his or her head.
George R. R. Martin, con pulso firme y enérgico, vuelve a ofrecernos un brillante despliegue de personajes en una trama rica, densa y sorprendente. Nos convierte en testigos de luchas fratricidas, intrigas y traiciones palaciegas en una tierra maldita, donde fuerzas ocultas se alzan nuevo y acechan para reinar en las noches del largo invierno que se avecina.
In City of Blades, the second book in Robert Jackson Bennett’s acclaimed Divine Cities trilogy, General Turin Mulaghesh—foul-mouthed hero of the battle of Bulikov, rumored war criminal, ally of an embattled prime minister—is pressed into service one last time, investigating a terrifying discovery in the city of Voortyashtan, once the stronghold of the god of war and death. Voortyashtan’s god is most certainly dead, but something is awakening in the city. And someone is determined to make the world tremble at the city’s awful power once again.
In City of Miracles, the third book in Robert Jackson Bennett’s acclaimed Divine Cities trilogy, the formidable, seemingly unkillable Sigrud je Harkvaldsson returns from self-imposed exile on a mission of revenge, only to find himself embroiled in a battle that may be beyond even his abilities to win—a secret, decades-long war that will force him to confront the last mysteries of Bulikov, the city of miracles itself.
The city of Bulikov once wielded the powers of the gods to conquer the world, enslaving and brutalizing millions—until its divine protectors were killed. Now Bulikov has become just another colonial outpost of the world’s new geopolitical power, but the surreal landscape of the city itself—first shaped, now shattered, by the thousands of miracles its guardians once worked upon it—stands as a constant, haunting reminder of its former supremacy. Into this broken city steps Shara Thivani.
A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night.
The four-part graphic novel adaptation of A Game of Thrones proved that George R. R. Martin’s A Song of Ice and Fire has the power to enchant in any medium. Now the story continues as New York Times bestselling author Landry Q. Walker and illustrator Mel Rubi introduce a thrilling new series based on the second book in the landmark saga. Time is out of joint.